[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] 行动开始后二十三小时 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g25_wildbattlefield_ex",screenadapt="coverall")] [Delay(time=2)] [PlayMusic(key="$darkness_03_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [CameraShake(duration=0.5, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_hammer")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=0.5)] [CameraShake(duration=0.5, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_hammer")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=0.5)] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",duration=1.5)] [Delay(time=2)] [name="推进之王"]前进路线清扫完毕。 [Dialog] [charslot] [playsound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_235", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="Misery"]我正在侦察萨卡兹的动向,暂时没有发现他们留下的痕迹。 [Dialog] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]感谢你,Misery先生,请继续布置哨位。 [charslot(slot="m",name="avgnew_112_siege_1#2$2",focus="m")] [name="推进之王"]摩根,你那边有没有发现活着的维多利亚士兵? [Dialog] [charslot] [playsound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_405_1#3$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="摩根"]没有。 [name="摩根"]除了源石结晶,什么都没有。 [CharacterCutin(widgetID="1", name="avg_npc_405_1#13$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="摩根"]在进入西途林地以后,我们没有遇到哪怕一支维多利亚人的队伍,连尸体和载具残骸都几乎见不到。 [Dialog] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [charslot(slot="m",name="avg_155_tiger_1#8$1",focus="m")] [name="因陀罗"]见鬼!明明看起来打得这么激烈,人都上哪去了? [charslot(slot="m",name="avg_npc_396_1#2$1",focus="m")] [name="达格达"]这里的地形还在一刻不停地变化,也许是......大地吃掉了一切。 [charslot(slot="m",name="avgnew_112_siege_1#2$2",focus="m")] [name="推进之王"]...... [name="推进之王"]我们不能低估人们的顽强。正因为有不愿放弃的人,才会有典范军。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]我们也才会在这里。 [name="推进之王"]希勒少尉,请继续让医疗兵做好接收残军和平民的准备。 [Dialog] [playsound(key="$d_gen_transmissionget",volume=1)] [charslot(slot="m",posfrom="0,0",posto="-200,0",duration=1)] [CharacterCutin(widgetID="1", name="avg_npc_1070_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=200, width=200, block=true)] [Delay(time=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="-200,0",posto="-200,0",focus="none")] [name="希勒少尉"]我们的物资还算是有些富余,这方面可以放心。 [CharacterCutin(widgetID="1", name="avg_npc_1070_1#6$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=200, width=200, block=true)] [name="希勒少尉"]但,坏消息是,鉴于现在队伍里感染者的数量,我们就快区分不了感染者士兵和非感染者士兵了。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="-200,0",posto="-200,0",focus="m")] [name="推进之王"]我需要你的专业意见。登记感染者还能不能帮到我们的人? [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="-200,0",posto="-200,0",focus="none")] [CharacterCutin(widgetID="1", name="avg_npc_1070_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=200, width=200, block=true)] [name="希勒少尉"]哈哈。“登记感染者”......这几乎是我在军校学到的第一课。 [CharacterCutin(widgetID="1", name="avg_npc_1070_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=200, width=200, block=true)] [name="希勒少尉"]但情况摆在这里了。我得说,意义不大。 [charslot(slot="m",name="avgnew_112_siege_1#2$2",posfrom="-200,0",posto="-200,0",focus="m")] [name="推进之王"]好。那就别再登记了。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="-200,0",posto="-200,0",focus="m")] [name="推进之王"]所有人,无论是否已经感染,都尽量按照罗德岛的建议做好防护。 [name="推进之王"]剩下的......就不是我们当前能决定的了。 [charslot(slot="m",name="avgnew_112_siege_1#6$2",posfrom="-200,0",posto="-200,0",focus="m")] [name="推进之王"]先活着打赢眼前这场仗。未来的仗,未来再说。 [Dialog] [playsound(key="$transmission",volume=1)] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot] [playsound(key="$d_avg_drone",volume=1)] [charslot(slot="m",name="avg_npc_424_1#1$1",duration=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_4040_rockr_1#5$1",focus="m")] [name="洛洛"]啊,我的无人机回来了。 [Dialog] [playsound(key="$d_avg_drone",volume=1)] [charslot(slot="l",name="avg_npc_424_1#1$1",posfrom="-200,0",posto="0,-50",duration=1.5)] [charslot(slot="l",afrom=0,ato=1,duration=1)] [Delay(time=1.5)] [charslot(slot="l",focus="l")] [name="洛克十八"]—— [Dialog] [charslot(slot="l",posfrom="0,-50",posto="0,-100",duration=1)] [charslot(slot="l",afrom=1,ato=0,duration=0.5)] [Delay(time=1)] [charslot(slot="m",name="avg_4040_rockr_1#8$1",focus="m")] [name="洛洛"]......糟透了,整个动力系统里都卡满了结晶粉尘。 [Dialog] [charslot(slot="m",posfrom="0,0",posto="0,-10",duration=1,isblock=true)] [playsound(key="$d_avg_clothmovement",volume=1)] [Delay(time=1.5)] [charslot(slot="m",posfrom="0,-10",posto="0,0",duration=1,isblock=true)] [charslot(slot="m",name="avg_4040_rockr_1#9$1",focus="m")] [name="洛洛"]看监测仪的数据,环境中源石浓度的涨落还是非常剧烈。 [charslot(slot="m",name="avg_npc_411_1#8$1",focus="m")] [name="可露希尔"]洛洛,把最新的数据发给我,我们又迭代了一版活性化源石发展趋势的模型,看看这次的演算结果能不能拟合得上。 [Dialog] [charslot(slot="m",name="avg_4040_rockr_1#1$1",focus="m")] [playsound(key="$keyboard",volume=1)] [Delay(time=2.5)] [charslot(slot="m",name="avg_npc_411_1#8$1",focus="m")] [name="可露希尔"]啧,看来数据量还是不够,这个曲线的走势......等维克多他们那里衍射仪的分析报告出来,我们应该就能实时计算出安全区的位置了。 [charslot(slot="m",name="avg_npc_411_1#12$1",focus="m")] [name="可露希尔"]这片鬼地方,也许上一秒看起来风平浪静,下一秒就会从地里长出什么恐怖的源石大山。安全区的位置一直在变化。 [charslot(slot="m",name="avg_npc_411_1#8$1",focus="m")] [name="可露希尔"]现在虽然短距离的通讯已经勉强恢复,但是距离稍微长一点,通讯还是会有干扰。 [name="可露希尔"]多亏我有先见之明,在来伦蒂尼姆之前,找Raidian讨了她的施术单元,稍微仿制了一下......效果虽然不如正版,但够帮上忙了。 [name="可露希尔"]等到我们的几座便携通讯塔都竖起来,安全区的地点就能发送给战场上每一个有需要的人。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]这个信息能救很多人的命。 [charslot(slot="m",name="avg_npc_411_1#1$1",focus="m")] [name="可露希尔"]当然,我们罗德岛就是干这个的。 [Dialog] [charslot] [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [Delay(time=0.5)] [playsound(key="$d_gen_transmissionget",volume=1)] [charslot(slot="m",posfrom="0,0",posto="-200,0",duration=1)] [CharacterCutin(widgetID="1", name="avg_npc_229_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=200, width=200, block=true)] [Delay(time=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="0,0",posto="-200,0",focus="m")] [name="推进之王"]号角小姐,情况怎么样? [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="0,0",posto="-200,0",focus="none")] [CharacterCutin(widgetID="1", name="avg_npc_229_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=200, width=200, block=true)] [name="号角"]我们已经成功登陆吉布森镇。这里是我们进入银石崖前线之前的最后一个补给点。 [name="号角"]侦察小队进行了初步的探索,确认有公爵联军残留的痕迹,他们应该是在数天前途经这里开赴前线的。 [name="号角"]“灰礼帽”之前同步给我们的行进方向确实是安全的。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="0,0",posto="-200,0",focus="m")] [name="推进之王"]镇子上有停留人员吗? [charslot(slot="m",name="avgnew_112_siege_1#1$2",posfrom="0,0",posto="-200,0",focus="none")] [CharacterCutin(widgetID="1", name="avg_npc_229_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=200, width=200, block=true)] [name="号角"]街道上是空的,但我能察觉到晃动的人影和食物的气息。 [name="号角"]我们没有贸然接触,以免产生不必要的误会。 [charslot(slot="m",name="avgnew_112_siege_1#12$2",posfrom="0,0",posto="-200,0",focus="m")] [name="推进之王"]知道了,我们会尽快与你们会合。 [Dialog] [playsound(key="$transmission",volume=1)] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",posfrom="-200,0",posto="0,0",duration=1)] [Delay(time=1.5)] [name="推进之王"]天快黑了。 [charslot(slot="m",name="avgnew_112_siege_1#6$2",focus="m")] [name="推进之王"]看来,如果一切顺利,我们的战士还能稍作休息,喝上一碗热汤。 [charslot(slot="m",name="avg_npc_411_1#1$1",focus="m")] [name="可露希尔"]记得给我的人留点,他们忙完再赶回来还要点时间。洛洛和我也还得去费斯特那里一趟...... [name="可露希尔"]今天晚上说不定能把通讯范围再扩大一倍,我们争取尽早完工。 [charslot(slot="m",name="avgnew_112_siege_1#3$2",focus="m")] [name="推进之王"]放心,我们一定把最好的菜留给你们。 [charslot(slot="m",name="avg_npc_411_1#6$1",focus="m")] [name="可露希尔"]......反正也就是罐头军粮吧。 [charslot(slot="m",name="avg_4040_rockr_1#12$1",focus="m")] [name="洛洛"]要不要抽点战车里的机油给你当佐料? [charslot(slot="m",name="avg_npc_411_1#6$1",focus="m")] [name="可露希尔"]喂! [Dialog] [charslot] [charslot(slot="l",name="avgnew_112_siege_1#3$2",focus="all")] [charslot(slot="r",name="avg_4040_rockr_1#6$1",focus="all")] [name="推进之王&洛洛"]哈哈哈哈哈。 [charslot(slot="l",name="avgnew_112_siege_1#3$2",focus="l")] [name="推进之王"]各队伍注意,继续前进,进入吉布森镇。 [charslot(slot="l",name="avgnew_112_siege_1#2$2",focus="l")] [name="推进之王"]希望这一夜......可以和现在一样平静。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="21_G6_decisivebattlealley_n",screenadapt="coverall")] [Delay(time=2)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(slot="l",name="avgnew_112_siege_1#1$2",duration=1.5)] [charslot(slot="r",name="avg_4110_delphn_1#1$1",duration=1.5)] [Delay(time=2)] [charslot(slot="l",name="avgnew_112_siege_1#1$2",focus="l")] [name="推进之王"]所有的房子看起来都没人,原本的居民都躲起来了吗? [charslot(slot="r",name="avg_4110_delphn_1#7$1",focus="r")] [name="戴菲恩"]吉布森镇离公爵们的防线不远,应该没有被萨卡兹完全占领过,更何况联军几天前才通过了这里。 [name="戴菲恩"]但号角小姐的谨慎是对的,也许有之前掉队的公爵残部因为想追上大部队而进入这里。 [name="戴菲恩"]我们虽然收到了“灰礼帽”的建议,但维多利亚向来不是铁板一块。 [charslot(slot="r",name="avg_4110_delphn_1#2$1",focus="r")] [name="戴菲恩"]而且,典范军内部的情况还相当复杂,有些古板的军事贵族未必能容忍我们的存在。 [charslot(slot="l",name="avgnew_112_siege_1#6$2",focus="l")] [name="推进之王"]展示出我们的规模能让居心叵测的人先掂量掂量自己,也能让需要援助的人知道我们来了。 [Dialog] [charslot] 战车行驶的声音回荡在沉默的夜色中,引擎的低鸣沉稳而有力。 战士们小心地前进着,观察着四周,所见的依然只有一扇扇漆黑的窗户与门洞。 [charslot(slot="l",name="avgnew_112_siege_1#1$2",focus="r")] [charslot(slot="r",name="avg_4110_delphn_1#1$1",focus="r")] [name="戴菲恩"]看来他们不想主动与我们接触。 [charslot(slot="l",name="avgnew_112_siege_1#1$2",focus="l")] [name="推进之王"]也好,如果能相安无事...... [Dialog] [charslot] [playsound(key="$d_avg_dropspanner",volume=0.5)] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]等等,有声音,左前方的建筑里。 [name="号角"]是炮弹弹壳落地的声音! [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]埋伏? [name="推进之王"]大家戒备,我带人去探路。 [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]第一、第二小队,跟上! [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="27_g13_lightinduarea_indoor",screenadapt="coverall")] [Delay(time=2)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_gen_soldiersrun",volume=1)] [Delay(time=2.5)] 已经废弃的工厂里,没有半点人影。 弹壳落地的声音消失后,也没有预想的爆炸声传来。 [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]号角小姐,你确定那是弹壳落地的声音吗? [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]我很确定,而且,那是维多利亚精锐部队才会配给的特殊型号。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]这里没有发现有人生活的痕迹—— [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]推进之王,停步。 [Dialog] [charslot] 推进之王刚抬起的脚又小心地放回了原地。 号角指向地面上微不可察的,一条细细的绊线。 [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]藏得很好,这条绊线刚好被管道挡住,很难发现。 [charslot(slot="m",name="avgnew_112_siege_1#5$2",focus="m")] [name="推进之王"]诡雷? [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]不......没有连接爆炸装置,是个简易的报警系统。但看设置的手法,是专业的军事人员。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]尝试交流看看? [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]嗯,站在我们后面,其他人,做好作战准备。 [charslot(slot="m",name="avg_4110_delphn_1#3$1",focus="m")] [name="戴菲恩"]你好,我们没有恶意—— [name="戴菲恩"]我们这支部队的番号是—— [Dialog] [charslot] [playsound(key="$bodyfalldown3",volume=0.5)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]暗门! [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]准备进入,跟住盾牌! [Dialog] [charslot] [playsound(key="$d_avg_clothmovement",volume=1)] [charslot(slot="m",name="avg_npc_423_1#1$1",duration=1)] [Delay(time=1.5)] [playsound(key="$rungeneral",volume=1,channel=1)] [charslot(duration=1.5)] [Delay(time=2.5)] [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]站住! [name="号角"]我们不是...... [Dialog] [playsound(key="$rungeneral",volume=1,channel=1)] [charslot(slot="m",posfrom="0,0",posto="200,0",duration=1.5)] [charslot(slot="m",afrom=1,ato=0,duration=1)] [Delay(time=2.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="维多利亚士兵?"]—— [name="维多利亚士兵?"]帮、帮帮我! [Dialog] [playsound(key="$rungeneral",volume=1,channel=1)] [Delay(time=2.5)] [PlaySound(key="$e_atk_bigaxe_d", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.02, block=true)] [CameraShake(duration=0.3, xstrength=100, ystrength=100, vibrato=50, randomness=90, fadetime=0.3,fadeout=true, block=true)] [PlaySound(key="$swordtsing3", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.02, block=true)] [CameraShake(duration=0., xstrength=100, ystrength=100, vibrato=40, randomness=90, fadetime=0.3,fadeout=true, block=true)] [PlaySound(key="$swordtsing5", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.02, block=true)] [CameraShake(duration=0.3, xstrength=100, ystrength=100, vibrato=50, randomness=90, fadetime=0.3,fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="bg_cherunder_2",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [CameraShake(duration=1.5, ystrength=40, vibrato=40, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing3")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [charslot(slot="l",name="avg_npc_229_1#7",posfrom="0,0",posto="100,0",duration=0.5,focus="l")] [charslot(slot="r",name="avg_222_bpipe_1#7",posfrom="0,0",posto="-100,0",bstart=0.3,bend=0.5,duration=0.5,focus="l")] [charslot(slot="l",afrom=1,ato=0,duration=0.3,focus="l")] [charslot(slot="r",afrom=1,ato=0,bstart=0.3,bend=0.5,duration=0.3,focus="l")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [delay(time=1.5)] [charslot] [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="受伤的士兵"]我就是在观察的时候不小心碰掉了楼上的废弹壳,这他们都听得到!你设置的报警器他们也没撞上! [name="受伤的士兵"]这支队伍,恐怕不是那些一般的—— [Dialog] [charslot] [charslot(slot="l",name="avg_npc_229_1#4",posfrom="100,0",posto="100,0",focus="l")] [charslot(slot="r",name="avg_222_bpipe_1#7",posfrom="-100,0",posto="-100,0",bstart=0.3,bend=0.5,focus="l")] [name="号角"]...... [Dialog] [charslot] [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="受伤的士兵"]她......她能挡开你的破城矛? [Dialog] [charslot] [charslot(slot="l",name="avg_npc_229_1#4",posfrom="100,0",posto="100,0",focus="l")] [charslot(slot="r",name="avg_222_bpipe_1#7",posfrom="-100,0",posto="-100,0",bstart=0.3,bend=0.5,focus="l")] [Delay(time=0.5)] [stopmusic(fadetime=1.5)] [charslot(slot="l",posfrom="100,0",posto="0,0",duration=1.5,focus="l")] [charslot(slot="r",posfrom="-100,0",posto="0,0",bstart=0.3,bend=0.5,duration=1.5,focus="l")] [Delay(time=1.5)] [charslot(slot="r",name="avg_222_bpipe_1#7",duration=1)] [Delay(time=1.5)] [charslot(slot="r",name="avg_222_bpipe_1#7",focus="r")] [name="风笛"]...... [name="风笛"]队长?还有推进之王? [charslot(slot="l",name="avg_npc_229_1#4",focus="l")] [name="号角"]......菲奥娜,真的是你。 [Dialog] [charslot(slot="r",name="avg_222_bpipe_1#4",focus="all")] [Delay(time=1)] [charslot(slot="r",name="avg_222_bpipe_1#3",focus="all")] [Delay(time=0.5)] [playsound(key="$d_avg_clothmovement",volume=1)] [PlayMusic(intro="$warm_intro", key="$warm_loop",volume=0.6)] [charslot(slot="r",posfrom="0,0",posto="-100,0",duration=1.5)] [charslot(slot="l",afrom=1,posto=0,duration=1)] [charslot(slot="r",afrom=1,posto=0,duration=1)] [Delay(time=1.5)] 红色长发的姑娘猛然扑进她的队长的怀中。 [name="风笛"]原来,你们都还活着...... [name="风笛"]太好了,真的太好了...... [Dialog] [playsound(key="$d_avg_clothmovement",volume=1)] [charslot(slot="l",name="avg_npc_229_1#6",duration=1.5)] [charslot(slot="r",name="avg_222_bpipe_1#4",duration=1.5)] [Delay(time=1.5)] [charslot(slot="r",name="avg_222_bpipe_1#4",focus="none")] 号角轻轻松开了风笛,却又捏了捏她的肩膀。 [charslot(slot="l",name="avg_npc_229_1#6",focus="l")] [name="号角"]还好,没受伤,也没瘦多少。 [charslot(slot="r",name="avg_222_bpipe_1#4",focus="r")] [name="风笛"]报、报告队长!我做到了,我把鬼魂部队的情报带了出去,我还查清楚了他们到底想干什么! [charslot(slot="r",name="avg_222_bpipe_1#3",focus="r")] [name="风笛"]我活了下来,带着记忆,带着真相,一直活着! [charslot(slot="r",name="avg_222_bpipe_1#4",focus="r")] [name="风笛"]你的命令......我一个字都没忘。 [charslot(slot="l",name="avg_npc_229_1#6",focus="l")] [name="号角"]很好,我知道你能做到,从来都知道。 [name="号角"]——风笛,欢迎归队。 [Dialog] [charslot] [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="受伤的士兵"]这是......?你们到底—— [charslot(slot="m",name="avg_4110_delphn_1#9$1",focus="m")] [name="戴菲恩"]各位,都请出来吧,我们没有恶意。 [Dialog] [charslot] [Delay(time=1)] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(slot="l",name="avg_npc_417_1#1$1",duration=1.5)] [charslot(slot="r",name="avg_npc_240",duration=1.5)] [Delay(time=2)] [charslot] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(slot="l",name="avg_npc_1254_1#1$1",duration=1.5)] [charslot(slot="r",name="avg_npc_1255_1#1$1",duration=1.5)] [Delay(time=2)] [charslot] 一个个人影从黑暗中走了出来。 老人,孩子,伤员,病人,平民。 成百上千双眼睛带着畏惧与好奇打量着推进之王等人。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="受伤的士兵"]你们不是公爵的部队? [name="受伤的士兵"]你、你们不少人没穿维多利亚的军装,怎么还有工人打扮的? [charslot(slot="m",name="avgnew_112_siege_1#3$2",focus="m")] [name="推进之王"]是的,我们不隶属于任何一位公爵。 [name="推进之王"]这支部队的番号是,“典范军”。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="21_G2_opera_room",screenadapt="coverall")] [Delay(time=2)] [PlayMusic(intro="$path_intro", key="$path_loop",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_229_1#1",focus="m")] [name="号角"]希勒少尉正在统计藏在工厂里的平民的人数和身体情况。只能说,比我们预计的要好。 [name="号角"]除了和你一起过来的那些法夫公爵的感染者残兵,还有一小队诺曼底公爵的工兵,其他都是本地的平民,没跑得掉的那些。 [name="号角"]明明公爵的联军前几天刚经过这里,他们却宁愿放弃可能被救援的机会,也不愿意寻求大公爵们的帮助。 [charslot(slot="m",name="avg_npc_396_1#1$1",focus="m")] [name="达格达"]军人们还好理解,无论是担心自己的感染状况,还是担心军事条令的处罚,都算是有个理由。可是平民们...... [name="达格达"]这一年,也许伦蒂尼姆周围的人们,被迫重新认识了自己的国家和那些挂着勋章的上位者们。 [charslot(slot="m",name="avg_npc_229_1#1",focus="m")] [name="号角"]风笛,你是怎么获得他们的信任—— [Dialog] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]......你在听吗,风笛? [charslot(slot="m",name="avg_222_bpipe_1#5",focus="m")] [name="风笛"]...... [charslot(slot="m",name="avg_222_bpipe_1#2",focus="m")] [name="风笛"]啊,队长! [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]开战术会议的时候需要聚精会神。地图在那里,不在我脸上。 [charslot(slot="m",name="avg_222_bpipe_1#9",focus="m")] [name="风笛"]抱歉,队长! [Dialog] [charslot(slot="m",name="avg_npc_229_1#5",focus="m")] [Delay(time=1)] [charslot(slot="m",name="avg_npc_229_1#5",focus="none")] 号角轻轻叹了口气。 [charslot(slot="m",name="avg_npc_229_1#5",focus="m")] [name="号角"]......唉,这问题我不该问,毕竟你可是菲奥娜。 [charslot(slot="m",name="avg_222_bpipe_1#9",focus="m")] [name="风笛"]嘿嘿。 [charslot(slot="m",name="avg_222_bpipe_1#8",focus="m")] [name="风笛"]我就是......有点高兴。 [name="风笛"]“典范军”,风暴突击队的前身。原来那些传言是真的。 [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]......我比较惊讶的是,你居然没忘记军史课的内容。 [charslot(slot="m",name="avg_222_bpipe_1#1",focus="m")] [name="风笛"]当然啦!以前在驻地受训的时候,三角铁可是监督我把这条罚抄了好多遍呢! [name="风笛"]驻地的操场边上,岩槭长得很茂密,挡太阳正好,外面崖壁上的石头很硬,磨得手疼。 [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]我记得,有一回大提琴和双簧管打赌,谁能更快完成攀岩训练,输的人做一百个单手俯卧撑。 [charslot(slot="m",name="avg_222_bpipe_1#9",focus="m")] [name="风笛"]双簧管太傻了,谁会跟大提琴打这种赌啊! [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]你那时候可没提醒他。他做俯卧撑的时候,你还坐他背上了。 [charslot(slot="m",name="avg_222_bpipe_1#1",focus="m")] [name="风笛"]嘿嘿。我那是,帮他加练。效果不是还不错吗?他后来差点就打败大提琴了! [charslot(slot="m",name="avg_npc_229_1#5",focus="m")] [name="号角"]...... [charslot(slot="m",name="avg_222_bpipe_1#4",focus="m")] [name="风笛"]...... [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]早在风暴突击队成立的时候,那支四国战争时期的传奇部队就连一个空番号都不剩了。 [name="号角"]但是现在,它又回到了这片战场上。 [name="号角"]风笛,我们现在都是典范军的一员了。 [name="号角"]我们的队伍还在,我们就不会停止战斗。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="21_G6_decisivebattlealley_n",screenadapt="coverall")] [Delay(time=2)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="l",name="avgnew_112_siege_1#1$1",duration=1.5)] [charslot(slot="r",name="avg_4110_delphn_1#1$1",duration=1.5)] [Delay(time=2)] [charslot(slot="l",name="avgnew_112_siege_1#1$1",focus="l")] [name="推进之王"]...... [charslot(slot="r",name="avg_4110_delphn_1#1$1",focus="r")] [name="戴菲恩"]里面不是在开作战会议吗?你怎么在外面的冷风里站着? [charslot(slot="l",name="avgnew_112_siege_1#2$1",focus="l")] [name="推进之王"]嗯......不差这几分钟。 [charslot(slot="r",name="avg_4110_delphn_1#8$1",focus="r")] [name="戴菲恩"]......想起谁了? [name="戴菲恩"]贝尔德,还是...... [charslot(slot="l",name="avgnew_112_siege_1#6$1",focus="l")] [name="推进之王"]谁都没想。 [charslot(slot="r",name="avg_4110_delphn_1#1$1",focus="r")] [name="戴菲恩"]我信你。要是这夜雾里突然走过来一个人,我也并不会有什么期待。 [charslot(slot="r",name="avg_4110_delphn_1#6$1",focus="r")] [name="戴菲恩"]不是谁都有号角小姐那么幸运,还能和自己最想见的人......重逢。 [charslot(slot="l",name="avgnew_112_siege_1#2$1",focus="l")] [name="推进之王"]“幸运”吗?真是个奢侈的词啊。 [charslot(slot="l",name="avgnew_112_siege_1#1$1",focus="l")] [name="推进之王"]......伤感的时间到此为止,我们也该进去了。 [Dialog] [Delay(time=1)] [charslot(slot="l",name="avgnew_112_siege_1#1$1",focus="l")] [name="推进之王"]......等等。 [Dialog] [charslot] [playsound(key="$d_gen_soldiersrun",volume=1)] [charslot(slot="l",name="avg_npc_408_1#1$1",duration=1.5)] [charslot(slot="r",name="avg_npc_408_1#1$1",duration=1.5)] [Delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]维多利亚的军人?是留在这里的残兵吗? [name="戴菲恩"]不,不对,在他们接近之前,我居然都没发现。 [name="戴菲恩"]这种素质......精锐中的精锐。 [name="戴菲恩"]开斯特的人? [Dialog] [charslot] [charslot(slot="l",name="avg_npc_408_1#1$1",focus="none")] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="none")] [name="???"]......呵——真冷啊,手都冻僵了。 [name="???"]这天啊,真是越来越冷。 [name="???"]只是散了这一会儿步,披肩就差不多湿了一半。 [Dialog] [charslot(slot="l",posfrom="0,0",posto="-200,0",duration=1.5)] [charslot(slot="r",posfrom="0,0",posto="200,0",duration=1.5)] [Delay(time=1.5)] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(slot="m",name="avg_npc_1068_1#1$1",duration=1.5)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_1068_1#8$1",focus="m")] [name="高多汀公爵"]年轻的朋友们,真的不准备邀请我进去暖和一下吗? [Dialog] [charslot] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]......既然您愿意亲自出马,那我们也该有些礼貌。 [name="推进之王"]戴菲恩—— [charslot(slot="m",name="avg_4110_delphn_1#5$1",focus="m")] [name="戴菲恩"]维娜小姐? [charslot(slot="m",name="avgnew_112_siege_1#2$1",focus="m")] [name="推进之王"]...... [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]我们来为公爵大人引路。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [charslot] [Image]